Cold City
Weapon Traits
Introduction
An old game theory article by Vincent Baker is most likely my inspiration for this house rule, but Cold City's system also begs for it. You could even expand on it, and get rid of the static damage bonuses in Cold City, giving dangerous weapons more positive and less negative Traits instead.
Wikipedia has a great list of common WWII infantry weapons, which can be quite helpful for you gun-nuts out there.
Weapons
Pistols
Positive Traits-
- Quick draw
- Shooting at anything beyond moderate range
- Hiding it in your clothing
Negative Traits-
- Sniping
- Shooting through armor or other cover
- Shooting at long range
Sub-Machineguns
Positive Traits-
- Spraying a scene full of lead
- Scare factor on full auto, getting people to keep their heads down
- Shooting quick bursts (e.g. 3-round bursts)
Negative Traits-
- Accuracy on full auto
- Shooting one bullet at a time
- Eats ammunition
Rifle
Positive Traits-
- Shooting at long range
- Great for sniping with an optical scope
- Quickly following up with another shot if the previous missed
Negative Traits-
- Hard to shoot from the hip
- Too large to keep hidden
- Loud
Assault Rifle
Positive Traits-
- Perfect when you must kill every damn one at once!
- Shooting through armor and other cover
- Shooting quick and controlled bursts (e.g. 3-round bursts)
Negative Traits-
- Being discreet with the weapon
- Hard to shoot from the hip
- Loud!
Shotgun
Positive Traits-
- Doing tons of collateral damage
- Intimidating someone
- Killing people at short range
Negative Traits-
- Shooting at moderate to long range
- Quick draw
- Hitting with the next shot, if you missed the previous
Machine-gun
Positive Traits-
- Perfect when you must kill every last bastard at once
- Very intimidating, easy to make people scatter
- Easily shoots through armor and other cover
Negative Traits-
- Heavy as all hell!
- Impossible to be discreet with
- Requires set-up time
Small Blades
Positive Traits-
- Good at holding an unarmed person at bay
- Perfect for killing someone in intimate silence
- Quick to draw, as if conjured out of nowhere
Negative Traits-
- Short reach
- Hard to get through security controls
- Easy to nick oneself thereby leaving evidence behind
Large Blades
Positive Traits-
- Very intimidating
- Good at hacking people into bits and pieces
- Long reach
Negative Traits-
- Leaves gory tracks behind
- Not at all discreet
- Slow and unwieldy
Small Blunt Objects
Positive Traits-
- Quick and easy to draw
- Good at crushing hands and knees
- Could be mistaken for a tool
Negative Traits-
- Doesn't cause a lot of structural damage
- Not very intimidating
- Short reach
Large Blunt Objects
Positive Traits-
- Perfect at crushing things
- Good at bashing in heads
- Damn intimidating!
Negative Traits-
- Not intimidating against someone with a gun
- Totally darn obviously a weapon
- Heavy and unwieldy